Post by Snowfrost on Apr 17, 2011 2:33:02 GMT -5
EQUORUM REWARDS SHOP.
Twins: This allows for a mare to safely bear two living foals.
Cost: 6000$
Triplets: Allows a mare to safely bear three living foals.
Cost: 9500$
Type 2 Triplets: Allows a mare to deliver three living foals, but she dies in the process (and not all foals are guaranteed to live).
Cost: 5000$
Guaranteed Alive: This ensures that your foal will be born alive.
Cost: 150$
Guarenteed Death:[/u] This ensures that your foal will be stillborn.
Cost: 25$
Custom Color: Choose the color of your foal, if it is possible for the parents to produce.
Cost: 200$
Custom Fertility: Choose the fertility of your Equine foal. Choices are: Fertile, Sub-fertile, Barren/Sterile (Infertile)
Cost: 200$
Sickness:[/b] This option means that you can choose what sickness your foal has, if it is born Alive, but unhealthy.
- Physical Deformity: this is one of the listed mutations. You may choose any one.
- Mental Deformity: this is one of the listed mutations. You may choose any one of these as well.
- Sickly: This means that your foal is susseptable to being ill more frequently than normal horses. This is usually caused by a weak immune system.
Cost: $150
Guarenteed Health:[/u] Allows your foal to be born healthy, regardless of the season.
Cost: $400
Choose Gender:[/u] You can pick the gender of your foal, either a filly or a colt.
Cost: 1500$
Chimera: This option allows for you to buy a chimeric horse -- a horse with two different sets of (think twins, who never became twins, but both colors clung to the same foal in the womb) colors blended together genetically into what would normally not happen. This is not transferred down to offspring, therefore there is no set genetic code for a chimeric. It is basically a mesh of two horses into one. Usually chimeras sport oddly-colored brindling or flecking, but the range of the chimera is completely up to you!
Cost: First Generation - 500$
Other Generations - 200$
False Dun:[/u] Allows you to create a false dun horse (a horse with a dorsal stripe/similar markings, without having the genetics of a dun)!
Cost: 1000$
LWS/OLWS Immunity: This allows for the foal to be immune to LWS (Lethal White Syndrome)/OLWS (Overo Lethal White Syndrome) when two horses that are carriers breed.
Cost: 150$
Guarenteed Success: This allows for the breeding to be guarenteed successful.
Cost: 50$
Machando:[/b] This allows for you to have a Machando-colored horse.
Cost: 500$
Zebra:[/b] Allows you to bring a Zebra to EQ!
Cost: 4000$
Donkey:[/b] Allows you to bring a Donkey to EQ!
Cost: 2000$
Zebroid:[/b] Allows you to bring a first-generation hybrid (Horse x Zebra, Donkey x Zebra, etc.) to EQ!
Cost: 6000$
Mule:[/b] Allows you to bring a first-generation Mule hybrid (Horse x Donkey) to EQ!
Cost: 3000$
Przewalskii:[/b] Allows you to bring a first-generation Przewalskii horse (rare, endangered) to EQ!
Cost: 8500$
Onager:[/b] Allows you to bring a first-generation Onager to EQ!
Cost: 6500$
Fertility[/u]: Allows for any Equid (Zebroid, Donkey, Onager, Mule, etc.) to be fertile (male, or female).
Cost: 7500$
Limited Fertility[/u] Allows for any equid to have two breedings (non-successful breedings do not count!
Cost: 3500$
Thread-related items:
Thread Immunity: Immunity from Nature attacking your thread.
Cost: 150$
Added moves/defenses: Allows for either one extra attack or defence before a challenge is made, and only counts for one of either.
Cost: 500$
Territory-related items:
Extra land:[/b] Allows for extra land (another board) to be added to a designated land. (Maximum of 5 sub boards, and 4 boards)
Cost: 12,000$
Predator Immunity: Allows for immunity from predators in a designated location for half a season.
Cost: 800$
Misc. Items:[/I]
Companion:[/u] Allow for a companion of your choice to accompany one of your horses (Note: you will need to make a thread where your horse meets this companion, and you are limited one per horse).
Cost: 2500$
Call Nature:[/u] Allows you to request Nature's appearance in your thread. Simply calling Nature on its own will not ensure that each visit will be good or bad. Visits are at random, unless you pay for a specific encounter type.
Cost: $150
Packages:[/I]
Twin Package:[/u] Comes complete with alive and healthy twins, custom gender, custom possible chimera/Machando/etc., Life, Success, LWS immunity, and custom colors.
Cost: 8000$
Triplet Package:[/u] Comes complete with Alive and Heathly triplets, custom gender, custom possible chimera/machando/false dun/etc., Life, Success, LWS Immunity, and custom colors.
Cost: 12500$
Last Chance Package:[/u] Comes with success, gender, custom color, possible machando/chimera, LWS immunity, life and health, as well as predator-immuinity for the birthing. Use this when you have a stallion or mare who has reached an age where he or she either begins bearing deformed foals, no foals at all, or any other complications. This can only be used once, and is usually the last resort of the Royal Family when trying for an heir to the Throne.
Cost: 10,000$
Passage Package:[/u] Allows for a horse to cross the bridge safely, without the need of posting a thread. This is a one-round-only pass.
Cost: 100$
2x Crossing Package:[/u] Allows for a horse to cross the land bridge safely, without the need of posting a thread. This is a full-round trip, and does not have an expiration date once started.
Cost: 200$
Simply post what you would like in the form below, and EQD will be deducted from your account (and you will have what you've bought to use at any time!).
Update as of 8/12/11: Companion template (use this only for companions)
[/justify][/size]
[/blockquote][/blockquote]
[/I]
Greetings! So, you have some money -- great! Here is where you come to spend said money. Think of this as the Candy Store, and you're the kid with a pocket full of change that is just smoking so badly that the smoke alarm is bound to go off any second from the burning it is doing in your britches.
Horse-related items:
Twins: This allows for a mare to safely bear two living foals.
Cost: 6000$
Triplets: Allows a mare to safely bear three living foals.
Cost: 9500$
Type 2 Triplets: Allows a mare to deliver three living foals, but she dies in the process (and not all foals are guaranteed to live).
Cost: 5000$
Guaranteed Alive: This ensures that your foal will be born alive.
Cost: 150$
Guarenteed Death:[/u] This ensures that your foal will be stillborn.
Cost: 25$
Custom Color: Choose the color of your foal, if it is possible for the parents to produce.
Cost: 200$
Custom Fertility: Choose the fertility of your Equine foal. Choices are: Fertile, Sub-fertile, Barren/Sterile (Infertile)
Cost: 200$
Sickness:[/b] This option means that you can choose what sickness your foal has, if it is born Alive, but unhealthy.
- Physical Deformity: this is one of the listed mutations. You may choose any one.
- Mental Deformity: this is one of the listed mutations. You may choose any one of these as well.
- Sickly: This means that your foal is susseptable to being ill more frequently than normal horses. This is usually caused by a weak immune system.
Cost: $150
Guarenteed Health:[/u] Allows your foal to be born healthy, regardless of the season.
Cost: $400
Choose Gender:[/u] You can pick the gender of your foal, either a filly or a colt.
Cost: 1500$
Chimera: This option allows for you to buy a chimeric horse -- a horse with two different sets of (think twins, who never became twins, but both colors clung to the same foal in the womb) colors blended together genetically into what would normally not happen. This is not transferred down to offspring, therefore there is no set genetic code for a chimeric. It is basically a mesh of two horses into one. Usually chimeras sport oddly-colored brindling or flecking, but the range of the chimera is completely up to you!
Cost: First Generation - 500$
Other Generations - 200$
False Dun:[/u] Allows you to create a false dun horse (a horse with a dorsal stripe/similar markings, without having the genetics of a dun)!
Cost: 1000$
LWS/OLWS Immunity: This allows for the foal to be immune to LWS (Lethal White Syndrome)/OLWS (Overo Lethal White Syndrome) when two horses that are carriers breed.
Cost: 150$
Guarenteed Success: This allows for the breeding to be guarenteed successful.
Cost: 50$
Machando:[/b] This allows for you to have a Machando-colored horse.
Cost: 500$
Zebra:[/b] Allows you to bring a Zebra to EQ!
Cost: 4000$
Donkey:[/b] Allows you to bring a Donkey to EQ!
Cost: 2000$
Zebroid:[/b] Allows you to bring a first-generation hybrid (Horse x Zebra, Donkey x Zebra, etc.) to EQ!
Cost: 6000$
Mule:[/b] Allows you to bring a first-generation Mule hybrid (Horse x Donkey) to EQ!
Cost: 3000$
Przewalskii:[/b] Allows you to bring a first-generation Przewalskii horse (rare, endangered) to EQ!
Cost: 8500$
Onager:[/b] Allows you to bring a first-generation Onager to EQ!
Cost: 6500$
Fertility[/u]: Allows for any Equid (Zebroid, Donkey, Onager, Mule, etc.) to be fertile (male, or female).
Cost: 7500$
Limited Fertility[/u] Allows for any equid to have two breedings (non-successful breedings do not count!
Cost: 3500$
***** Fertility must be bought before the conception thread, and/or before you make a first-generation character (same goes for the species itself).
Thread-related items:
Thread Immunity: Immunity from Nature attacking your thread.
Cost: 150$
Added moves/defenses: Allows for either one extra attack or defence before a challenge is made, and only counts for one of either.
Cost: 500$
Territory-related items:
Extra land:[/b] Allows for extra land (another board) to be added to a designated land. (Maximum of 5 sub boards, and 4 boards)
Cost: 12,000$
Predator Immunity: Allows for immunity from predators in a designated location for half a season.
Cost: 800$
Misc. Items:[/I]
Companion:[/u] Allow for a companion of your choice to accompany one of your horses (Note: you will need to make a thread where your horse meets this companion, and you are limited one per horse).
Cost: 2500$
Update:[/u] As of 8/12/11, predatory companions are capped at a certain size. You are not allowed to make any reptilian companion larger than an Aldabra Giant tortoise, any feline larger than a cheetah, and any canine larger than Dingo. Subject to change.[/blockquote]
Call Nature:[/u] Allows you to request Nature's appearance in your thread. Simply calling Nature on its own will not ensure that each visit will be good or bad. Visits are at random, unless you pay for a specific encounter type.
Cost: $150
Blessing: Ensures that Nature's visit will be good, and nothing bad (or harmful to your character, or others) will happen.
Cost: $250
Curse: Ensures that Nature's visit will be bad, and nothing good (the level will vary, and cannot be controlled, though you're able to suggest what you'd like to happen -- who knows, it might just be so) will happen to your character (or the others, possibly).
Cost: $100
Packages:[/I]
Twin Package:[/u] Comes complete with alive and healthy twins, custom gender, custom possible chimera/Machando/etc., Life, Success, LWS immunity, and custom colors.
Cost: 8000$
Triplet Package:[/u] Comes complete with Alive and Heathly triplets, custom gender, custom possible chimera/machando/false dun/etc., Life, Success, LWS Immunity, and custom colors.
Cost: 12500$
Last Chance Package:[/u] Comes with success, gender, custom color, possible machando/chimera, LWS immunity, life and health, as well as predator-immuinity for the birthing. Use this when you have a stallion or mare who has reached an age where he or she either begins bearing deformed foals, no foals at all, or any other complications. This can only be used once, and is usually the last resort of the Royal Family when trying for an heir to the Throne.
Cost: 10,000$
Passage Package:[/u] Allows for a horse to cross the bridge safely, without the need of posting a thread. This is a one-round-only pass.
Cost: 100$
2x Crossing Package:[/u] Allows for a horse to cross the land bridge safely, without the need of posting a thread. This is a full-round trip, and does not have an expiration date once started.
Cost: 200$
Simply post what you would like in the form below, and EQD will be deducted from your account (and you will have what you've bought to use at any time!).
[b]For:[/b] Is it for a character/foal, or are you donating your money/buying thing to/for another member? Specify, please.
[b]Purchasing:[/b][ul][li] List an item and its price.
[/li][li] Use one bullet for each item.[/li][/ul]
[b]EQD Before Purchasing:[/b] How much is currently in your pocket?
[b]Total Cost of Items:[/b] How much money are you spending?
Update as of 8/12/11: Companion template (use this only for companions)
[b]For:[/b] Is it for a character/foal, or are you donating your money/buying thing to/for another member? Specify, please.
[b]Species Purchasing:[/b][ul][li] For multiple purchases of companions, include the bullets. Remember: one companion per horse (subject to change).
[/li][li] Use one bullet for each species.[/li][/ul]
[b]Situation:[/b] Do you have a desired way for your character to chance upon this companion?
[b]Location:[/b]Since Nature will be the one giving a Special Event for your character, please specify the thread you would like this to happen in. Please provide a link, to make things easier.
[b]EQD Before Purchasing:[/b] How much is currently in your pocket?
[b]Total Cost of Items:[/b] How much money are you spending?
NOTICE: Items for foals may be purchased up to the night stats are posted (the night before the birth). When things are bought and the roll lands on triplets or twins, the items bought affect all foals.
[/justify][/size]
[/blockquote][/blockquote]